![]() The divide between the Horde and Alliance-in regard to gameplay mechanics, story elements, and sometimes in social aspects like faction pride-acts as the core element of the World of Warcraft experience. Faction mechanics also prevent Horde and Alliance players from talking with each other or making groups together, and most PvP gameplay involves Horde players fighting against Alliance players. Besides race, being a member of the Horde or Alliance affects gameplay through what settlements, NPCs, quests, reputation factions and in some cases items and encounters the player may access. The Horde is one of the two factions that player characters belong to―the Alliance being the other―as determined by a given character's race (with the exception of Pandaren which can be both). Currently the Horde and Alliance are in an "uneasy armistice". With his death and her abandonment, the Fourth War is considered over and the two factions have begun talks of peace, though many surmise it may not last or cannot forgive the atrocities of the past. Ultimately, the rebellion caused the Horde to lose its top leadership when Sylvanas killed Varok and abandoned the Horde. This led to a temporary unity between the two factions when Varok asked Anduin Wrynn, High King of the Alliance, for aid in assaulting Orgrimmar to end both the reign of Sylvanas and the enmity between the Horde and Alliance. In the Fourth War, the last major conflict as of Battle for Azeroth, the controversial acts by the Horde Warchief Sylvanas Windrunner eventually caused a Horde rebellion led by Varok Saurfang. ![]() These two factions have warred several times with their predecessors ( Old Horde, Alliance of Lordaeron) having clashed together in the First, Second, and Third Wars. The Horde has throughout the Warcraft story remained the only force that can match up to the Alliance. Following the disastrous Battle for Broken Shore at the start of the third invasion of the Burning Legion, Sylvanas Windrunner was named the new Warchief by a dying Vol'jin, who with his last breath said she must step out of the shadows to lead. This also marks the first time, when the Warchief's position was held by a person that isn't an orc, signifying a sense of unity between all the member races of the faction, in Vol'jin's own words - The Horde is a family. After the Siege of Orgrimmar upon the defeat of Garrosh, Vol'jin was chosen as the new Warchief of the Horde with every leader supporting the choice, even Thrall himself. ĭuring Garrosh Hellscream's reign, the faction was plunged into a state of civil war, divided between Hellscream's pan-orc government he referred to as the " True Horde" and the Darkspear Rebellion, comprised of the remaining Horde races, as well as orcs that have decided to oppose Garrosh, under leadership of Vol'jin. Focused, ferocious, and sometimes monstrous, the Horde values strength and honor and is relentlessly opposed to any who threaten the ideals of freedom and hope, but struggles to keep aggression in check. A faction led by off-worlders and composed of outsiders, the Horde has survived the obstacles of Azeroth by bonding together, fighting as family, comrades, or even uneasy allies. Driven by unity, the Horde consists of a coalition of disparate races and cultures loosely joined in an alliance of convenience against a hostile world that would see them destroyed. The Horde (also called the New Horde or Thrall's Horde) is one of the two major political factions of the mortal races in Azeroth, its counterpart being the Alliance which the Horde has traditionally been at war with. The brutality of the Horde's champions is focused, giving a voice to those who fight for survival. In the Horde, action and strength are valued above diplomacy, and its leaders earn respect by the blade, wasting no time with politics. Misunderstood and cast aside, these diverse and powerful races strive to overcome their differences and unite as one in order to win freedom for their people and prosper in a land that has come to hate them. The Horde is made up of orcs, forsaken, tauren, trolls, blood elves, and most recently, goblins. Orgrimmar, Darkspear Trolls, Thunder Bluff, Undercity, Silvermoon City, Bilgewater Cartel, Huojin Pandaren, Dark Talonsĭragonmaw clan, Forest Hozen, Highmountain Tribe, Zandalari Empire, Mag'har Clans, Voldunai, The Mag'har, The Nightfallen, Revantusk tribe, Sunreavers, The Taunka tribes Lordaeron, Central Kalimdor, Northern and central Broken Isles, and southern Zandalarĭraconic, Goblin, Gutterspeak, Orcish, Pandaren, Shalassian, Taurahe, Thalassian, Vulpera, Zandali Thunder Totem, Suramar City, Dazar'alor, Vulpera Hideaway Orgrimmar, Darkspear Isle, Thunder Bluff, Undercity, Silvermoon City, Bilgewater Harbor
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